I've posted quite a bit about my involvement in the creation of the support materials for the CoastCraft project.
The project can be downloaded here.
CoastCraft is an educational game designed for students aged 9-14 (in England - Upper Primary Key stage 2 and lower secondary key stage 3.). This game transports players to the coastal town of Bude in North Cornwall, modelled in Minecraft Education™ by BlockBuilders.Playing CoastCraft introduces students to the dynamic processes shaping coastal areas and challenges them to make decisions that balance the needs of various stakeholders while protecting the environment.

This includes the Teacher Pack which I worked on.
Download it. It's good even if you aren't using the actual game.
The Conversation posted an excellent review of the game recently.

We suggest that teachers should try to include a range of skills into their curriculum design and planning (see image above) to help students understand the multiple ways in which the challenges of climate change can be managed. CoastCraft is an excellent example of this.Why not give the game a go:
In this game students are in an immersive, digital experience that not only provides basic scientific knowledge but also introduces the idea that choices around environmental management have multiple outcomes that need to be anticipated. It shows that the balance between the environment, economy and society is a fragile one needing attention.
Learning outcomes
Students playing the game will:
- Learn about the features of coastal landscapes along with coastal processes
- Understand the characteristics of sand dune ecosystems, sand dune succession and how sand dunes are used as a nature-based solution for flooding and coastal erosion
- Explore a range of coastal management strategies to respond to predicted changes resulting from climate change and sea level rise
- Explore and visualise a range of potential futures influenced by the interactions with communities and stakeholders and the choices made by coastal managers.

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